![]() Whenever they receive lethal damage, their HP will be brought down to 1 instead and they will instantly retreat to the nearest Vampire Castle or the Capital, whichever is closer. Vampires that lose build charges due to clearing features do not cause other Vampires to lose build charges as well.Īlthough you can only have a maximum of four Vampires per game, they are notoriously hard to kill. Similar to other units with build charges, Vampires can also be used to clear features like a Builder (which will cost 1 build charge), or to remove improvements for free. If one Vampire puts down a Vampire Castle, every Vampire will lose one build charge if a Vampire Castle gets removed, all Vampires will regain a build charge. The number of Vampire Castles you can build is always equal to the number of build charges each and every one of your Vampires has. You can name your Vampires in order to differentiate between them a little more easily. This means that your strongest Vampire will most likely be the one you got first, since it has spent the most time in combat. The bonus Combat Strength gained from killed units and Barbarians is calculated separately for each individual Vampire and does not get transferred to others. However, if you train a new Swordsman Corps from the Encampment or upgraded an existing Warrior Corps into a Swordsman Corps, your Vampires will be updated to use the Corps' strength.) (For example, if you form a Corps from two existing Swordsmen, your Vampires won't copy the Corps' strength. Note that they can copy the Combat Strength of Corps/Armies and Fleets/Armadas, but not aircraft, and only if you trained/upgraded them. Vampires can copy Combat Strength values of all land and naval units except Giant Death Robots and Heroes introduced in the Heroes & Legends game mode. Whenever you train a stronger military unit, the Combat Strength of all Vampires you have will be adjusted to match that new Combat Strength value within the same turn. Their base Combat Strength is dynamically updated throughout the game based on the Combat Strength of the strongest military unit you own, starting at 20 Combat Strength (considering that every civilization starts with a Warrior). The Vampire is a strong military unit that comes in very limited numbers. Reduces the Combat Strength of adjacent enemy units by 5 (with Voivode).Retreats back to the Capital when brought down to 1 HP.(Units from Free Cities are counted under the total for Barbarians.) Gains 1 Combat Strength when a Barbarian dies in an adjacent tile (capped at 10 Combat Strength).Gains 1 Combat Strength when a unit dies in an adjacent tile.Can construct a Vampire Castle (Consumes a build charge).Has reduced passive healing rate (-5 HP/turn).Cannot form Corps or Armies by any means.Has the same Combat Strength as the strongest military unit the player has trained or purchased.Only up to four Vampires are available per game, each granted by unlocking a new title of the Sanguine Pact governor.Cannot be trained with Production or purchased with Faith or Gold.It is exclusive to the Sanguine Pact secret society in the Secret Societies game mode, introduced in the Ethiopia Pack. The Vampire is a melee unit in Civilization VI.
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